The Malocchio
The Malocchio, or "Evil Eye", is a special talent of the Kurn Travelers. It is a Prime Skill, specific to the Malevolence power source.
Prime Skill | |
---|---|
Basis |
Cha |
Custom Powers |
Yes |
Crafting |
No |
Type |
Supernatural |
Exclusivity | Malevolence only (requires Bad Luck) |
Skill Uses
The Evil Eye
All with this skill may use the following power:
- The Evil Eye: At-will, swift, medium range, requires eye contact; you inflict a simple curse upon the subject. You must expend Bad Luck to power this; the amount is variable, but cannot exceed your skill ranks in this skill. The curse has one of the following effects, listed below:
Evil Eye power | Description |
---|---|
Fear |
Subject is afflicted by fear (Will ends, damage ends).
|
Suggestion |
Subject follows a suggestion that you state, while maintaining eye contact (Will ends).
|
Harm |
Subject suffers an instant, catastrophic bout of bad luck--perhaps stumbling and bashing their head against stone, or a weapon comes lose from its sheath and stabs them--and in the process, they suffer an injury (regardless of current HP).
|
Custom Powers
Custom Powers based on the Malocchio are called curses. They are supernatural (not spell-like), and have no components, save one, which can never be removed: you must make eye contact with the target, or, if they have no visual sensory apparatus at all, you must still be able to look directly at them.
(Quick note: use classic gaze attack rules for purposefully avoiding the Evil Eye)
Most seeds that cause harm or debilitation are permissible. Most that defend or heal are not permissible. Enhancement is something of a grey area.
Custom Options
Custom Extras
(Quick note: extra for making the duration of a spell measured in days or longer...delayed offset for -BP. Also extras/options for making afflictions (etc) build up worse and worse over time)